Code

  1. Maximilian Schmitt, Björn Schuller: “The Passau Open-Source Crossmodal Bag-of-Words Toolkit”, GPL licensed, JAVA, University of Passau, Germany, https://github.com/openXBOW/openXBOW, June 2016.
  2. Shahin Amiriparian, Björn Schuller: “The Passau open Complex Systems Environment (openCoSy)”, GPL licensed, JAVA, University of Passau, Germany, https://github.com/pugachevskiy/oComplex, December 2015.
  3. Simone Hantke, Florian Eyben, Tobias Appel, Björn Schuller: “iHEARu-PLAY: a game for crowdsourced data collection and annotation”, Python, University of Passau, Germany, https://www.ihearu-play.fim.uni-passau.de/, December 2015.
  4. Felix Weninger, Johannes Bergmann, Björn Schuller: “The Munich Open-Source CUDA RecurREnt Neural Network Toolkit (CURRENT)”, GPL licensed, C++, Technische Universität München, Germany, http://sourceforge.net/projects/currennt/, October 2013.
  5. Florian Eyben, Martin Wöllmer, Björn Schuller: “Open Emotion and Affect Recognition (openEAR)”, GPL licensed, C++, Technische Universität München, Germany, http://sourceforge.net/projects/openear/, September 2009.
  6. Alexander Lehmann, Felix Weninger, Björn Schuller: “Blind Source Separation for Audio Recognition Tasks (openBlissART)”, GPL licensed, C++, Technische Universität München, Germany, http://github.com/openBliSSART/, May 2009.
  7. Florian Eyben, Martin Wöllmer, Björn Schuller: “Open Speech and Music Interpretation by Large-Space Extraction (openSMILE)”, GPL licensed, C++, Technische Universität München, Germany, http://sourceforge.net/projects/opensmile/, http://audeering.com/research/opensmile/, December 2008.
  8. Lutz Justen (code), Björn Schuller (in-game music): “The Return of the Space Invaders”, KELLY-Data Electronic Publishing, Martinsried, Germany, 1996.

More information on my open source projects is found at openaudio.eu.

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